Photo
Impact Object Clone Painting
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Once you have downloaded the object files, click
the Open icon on the Object Clone Attributes bar.
Select the Smr-4.ufo
file. Paint in a few lines of
grass at the base of the sky. To
see what I have painted I switch to the Pick Tool, click once outside
the image to deselect the objects. I
may want to move one or more of the objects to create a better view of the
grass. When I am satisfied the
image looks the way I want, I click on Object/Combine
As Single Object. This will help to conserve your computers RAM. I
repeat the steps, switching grass objects, until I have something that looks
like this (6).
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Note:
If you want to keep a master file using this technique for future use
you will have to save a copy before combining the objects.
The reason for doing this is because you will continually run out of
RAM and have to shut down the program, thus loosing everything you have not
saved. Object Clone painting is
very RAM intensive. I often
have 10 or more copies of my clone paintings saved in UFO format so I can
use different elements in future works.
I create a folder, name it something relevant to the painting and
save my numbered copies there. If
you have the drive space or a CD-R, I recommend keeping copies of all your
work. Clients often change
their minds about what they want so save your work often.
It will save you time in the long run.
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To create the distant trees
use the mixtre-025.ufo file. Try
different transparency settings to achieve the results you want.
Now paint the fore trees using mixtre-050.ufo.
My painting looks like this (7).
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